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The MUDDL programming language, "Multi User Dungeon Definition Language", is a domain-specific language for creation of text-based multi-user virtual worlds, i.e. MUDs. The first version of it was written by Richard Bartle and Roy Trubshaw in BCPL; it was later ported to C++ by Viktor Toth.[1] It was originally used to implement MUD1, and was later used for a number of other MUDs, such as MIST.[2]

ReferencesEdit

  1. Bartle, Richard (2002). "Incarnations of MUD". "Viktor Toth had had a copy of the BCPL source code for MUD1 for some years, and decided that now was the time to do something with it. In a 9-day programming blitz over Christmas, he rewrote the BCPL MUDDL engine in C++ and opened it up alongside MUD2. The ex-CompuServe players gravitated there, where it now runs as a direct continuation of the defunct original BL incarnation."
  2. Bartle, Richard (1999). "MUDDL". "Many MUDDL databases were written by students at Essex University, the most well-known being 'Mist', 'Rock', 'Blud' and 'Uni' [...]"

External links Edit

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Additional work on this article is appreciated.
This page uses content from Wikipedia. The original article was at MUDDL.
The list of authors can be seen in the page history. As with MUD Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).

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