|System requirements||Telnet client|
|Input methods|| Keyboard
Arctic MUD is a MUD, a text-based multiplayer online role-playing game, set in the world of the popular Dragonlance fantasy series. Arctic opened in March 1992. The player creates and develops an in-game persona, advancing their character to higher levels through adventuring, defeating monsters and completing quests.
The game currently consists of effectively fourteen playable classes (known as guilds): Barbarian, Cleric, Druid, Dark Knight, Mage (three types), Paladin, Scout (three types), Shaman, Thief, and Warrior. Cleric, Druid, Mage (Black, Red, or White Robe), and Shaman are spellcasters who rely mainly on magical spells to further their ends. Barbarian, Dark Knight, Paladin, Scout (Mountain, Ocean, or Sky), and Warrior are fighters who mainly use weapons and skills to combat their opponents. Spellcasters develop their repertoire of spells through adventuring and acquiring Cleric prayer books, Druid tablets, Mage spell books, or Shaman charms. Fighter classes develop their skills through combat and training. Some fighter classes (Dark Knight, Scout and Paladin) also have limited magical or magic-like abilities.
The game mechanics are loosely based on a system akin to Advanced Dungeons and Dragons (AD&D). Each character has six natural ability scores (or stats) randomly rolled when the character is created: Strength, Intelligence, Wisdom, Dexterity, Constitution and Charisma. These can be further modified with equipment and spells. The spell system, true to AD&D, is one of memorization and spell slots as opposed to the mana system used by many MUDs.
Player characters begin at level 1 and advance their character towards the highest player level of 30. With each level gain, the character increases in power. Almost simultaneously, players also increase "ranks" by collecting rank points awarded when defeating powerful foes. These points may be saved up and spent on bonuses, chosen from an extensive list, including the ability to boost the stats. While unlimited, each rank becomes progressively harder to acquire.
Players often will run into mobiles that are either the beginning, or part of, a quest chain that results in rewards of items, money, experience or any combination thereof. Quests are not linear, with a certain chain of events that is outlined for the player to complete, but rather are reflections of what people in similar situations would say, act like or attempt in real life.
- ↑ Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc.. pp. 255. ISBN 0-679-77034-8. "ArcticMUD Join the adventures on this DikuMUD with a DragonLance theme."
- ↑ Saltzman, Marc; McFadden, Sean (1996). Internet Games Directory. Que Publishing. pp. 254. ISBN 0789710552.
- ↑ Fletcher, Alex (1997-09-16). "rec.games.mud.diku FAQ". Internet FAQ Archives. Retrieved on 2010-07-28.
- ↑ Eddy, Andy (1996). Internet After Hours. Premier Press. pp. 182. ISBN 0761503862.
- ↑ Herlihy, Jay (2003-04-25). "The Oldest DikuMuds". dikumud.com. Retrieved on 2010-07-31.
- ↑ Herlihy, Jay (1998-10-09). "The Historical DikuMUD List". rec.games.mud.diku. Retrieved on 2010-07-31.
- Arctic MUD official site
- Listing on The Mud Connector
- telnet://mud.arctic.org:2700 mud.arctic.org 2700
| This page uses content from Wikipedia. The original article was at Arctic MUD.|
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